Review – WebMage

WebMage (Webmage, #1)WebMage by Kelly McCullough
Synopsis from GoodReads:
Ravirn is not your average computer geek. A child of the Fates—literally—he’s a hacker extraordinaire who can zero in on the fatal flaw in any program. Now that twenty-first-century magic has gone digital that makes him a very talented sorcerer. But a world of problems is about to be downloaded on Ravirn—who’s just trying to pass his college midterms. Great Aunt Atropos, one of the three Fates, decides that humans having free will is really overrated and plans to rid herself of the annoyance—by coding a spell into the Fate Core, the server that rules destiny. As a hacker, Ravirn is a big believer in free will, and when he not only refuses to debug her spell but actively opposes her, all hell breaks loose.

Even with the help of his familiar Melchior, a sexy sorceress (who’s also a mean programmer), and the webgoblin underground, it’s going to be a close call…

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Review – Sleeping Giants

Sleeping Giants (Themis Files, #1)Sleeping Giants by Sylvain Neuvel
Synopsis from GoodReads:
A girl named Rose is riding her new bike near her home in Deadwood, South Dakota, when she falls through the earth. She wakes up at the bottom of a square hole, its walls glowing with intricate carvings. But the firemen who come to save her peer down upon something even stranger: a little girl in the palm of a giant metal hand.

Seventeen years later, the mystery of the bizarre artifact remains unsolved—its origins, architects, and purpose unknown. Its carbon dating defies belief; military reports are redacted; theories are floated, then rejected.

But some can never stop searching for answers.

Rose Franklin is now a highly trained physicist leading a top secret team to crack the hand’s code. And along with her colleagues, she is being interviewed by a nameless interrogator whose power and purview are as enigmatic as the provenance of the relic. What’s clear is that Rose and her compatriots are on the edge of unraveling history’s most perplexing discovery—and figuring out what it portends for humanity. But once the pieces of the puzzle are in place, will the result prove to be an instrument of lasting peace or a weapon of mass destruction?

An inventive debut in the tradition of World War Z and The Martian, told in interviews, journal entries, transcripts, and news articles, Sleeping Giants is a thriller fueled by a quest for truth—and a fight for control of earthshaking power.

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Review – The Shot-Gun Arcana

The Shotgun Arcana (Golgotha, #2)The Shot-Gun Arcana (Golgotha #2) by R. S. Belcher
Synopsis from GoodReads:
1870. A haven for the blessed and the damned, including a fallen angel, a mad scientist, a pirate queen, and a deputy who is kin to coyotes, Golgotha has come through many nightmarish trials, but now an army of thirty-two outlaws, lunatics, serial killers, and cannibals are converging on the town, drawn by a grisly relic that dates back to the Donner Party…and the dawn of humanity.

Sheriff Jon Highfather and his deputies already have their hands full dealing with train robbers, a mysterious series of brutal murders, and the usual outbreaks of weirdness.  But with thirty-two of the most vicious killers on Earth riding into Golgotha in just a few day’s time, the town and its people will be tested as never before—and some of them will never be the same.

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Review – The Six-Gun Tarot

The Six-Gun Tarot (Golgotha, #1)The Six-Gun Tarot by R.S. Belcher
Synopsis from GoodReads:
Nevada, 1869: Beyond the pitiless 40-Mile Desert lies Golgotha, a cattle town that hides more than its share of unnatural secrets. The sheriff bears the mark of the noose around his neck; some say he is a dead man whose time has not yet come. His half-human deputy is kin to coyotes. The mayor guards a hoard of mythical treasures. A banker’s wife belongs to a secret order of assassins. And a shady saloon owner, whose fingers are in everyone’s business, may know more about the town’s true origins than he’s letting on.

A haven for the blessed and the damned, Golgotha has known many strange events, but nothing like the primordial darkness stirring in the abandoned silver mine overlooking the town. Bleeding midnight, an ancient evil is spilling into the world, and unless the sheriff and his posse can saddle up in time, Golgotha will have seen its last dawn…and so will all of Creation.

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Review – Ninefox Gambit

Ninefox Gambit (The Machineries of Empire #1)Ninefox Gambit by Yoon Ha Lee
Synopsis from GoodReads:
Captain Kel Cheris of the hexarchate is disgraced for using unconventional methods in a battle against heretics. Kel Command gives her the opportunity to redeem herself by retaking the Fortress of Scattered Needles, a star fortress that has recently been captured by heretics. Cheris’s career isn’t the only thing at stake. If the fortress falls, the hexarchate itself might be next.

Cheris’s best hope is to ally with the undead tactician Shuos Jedao. The good news is that Jedao has never lost a battle, and he may be the only one who can figure out how to successfully besiege the fortress.

The bad news is that Jedao went mad in his first life and massacred two armies, one of them his own. As the siege wears on, Cheris must decide how far she can trust Jedao–because she might be his next victim.

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Review – At the Sign of Triumph

At the Sign of Triumph (Safehold #9)At the Sign of Triumph (Safehold #9) by David Weber
Synopsis from GoodReads:
The Church of God Awaiting’s triumph over Charis was inevitable. Despite its prosperity, the Charis was a single, small island realm. It boasted less than two percent of the total population of Safehold. How could it possibly resist total destruction? The Church had every reason to be confident of a swift, crushing victory, an object lesson to other rebels.

But Charis had something far more powerful than simple numbers. It had a king, a crown prince, and a navy prepared to die where they stood in its defense. It had the Brethren of Saint Zherneau, who knew the truth about Safehold’s founding. Who knew that the Church of God Awaiting was a monstrous lie. And it had Merlin Athrawes, last survivor of long-vanished Earth. Merlin, the cybernetic avatar of a woman dead over a thousand years, who was determined to break the Church’s grip upon the human mind and soul.

So after eight years of war, it is not Charis but the Church that stands upon the brink of defeat. But the Church still commands immense resources, and — faced with the unthinkable — it’s decided that it, too, must embrace the forbidden technology which has carried Charis so far.

In the end, it is simple, for only one can survive. The lines are drawn, the navies and armies have been raised, and all of Safehold is poised for the final battle between those who believe in freedom and those who would crush it forever.

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